Lessons Learned From My First Indie Dev Attempt (And How They're Shaping My Next App)

Lessons Learned From My First Indie Dev Attempt (And How They're Shaping My Next App)
Some screenshots from QuidClaim 1.0 - my very first app launched in December 2015.

Back in 2018, I took my first real shot at going indie. At that point, I’d been working as an iOS developer for a couple of years and had only released one app — QuidClaim, a basic expense tracker I built whilst learning to code at DevMountain. When I started seeing some traction with QuidClaim in the App Store, I figured that if I built a more advanced version — QuidClaim 2.0 — I might actually generate some significant revenue.

At the time, my day job wasn’t super inspiring. Even though I was hired as an iOS developer, I found myself doing a lot of backend work that just didn’t interest me. I was living in London and didn’t have a massive safety net, but I decided to take the leap and leave my job anyway. I thought that if I could just build QuidClaim 2.0, I’d have a shot at some real revenue.

For three months, I worked non-stop on QuidClaim 2.0 (which I later named to Expendmo), adding new features and building a new backend with cross-device syncing. I was convinced that a better product with multi-device support would attract a bigger audience. Sadly it didn't work out that way at all, but a few key lessons were learned.

A recent weekly analytics summary for Expendmo – sigh.

What Went Wrong

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